Cinema 4D Texture Mirroring

September 20th, 2007 — 12:33 pm

Fixing the texture in Cinema 4D.

This is one of those simple things that you stress out over and wish there was some easier way to handle the problem and you spend time coming up with alternate solutions, only to realize there is a very simple solution right in front of you, almost.

Many a times I have brought a texture into and applied it to a wall or some such object, and it has been upside down. My solution has been to just go back into and mirror the texture there and reimport it. I got fed up with this today, and went looking for a solution within Cinema itself. Turns out it is really easy to do.

In the Objects Manager, select the texture. Under the Texture menu, you have the option to mirror either horizontally or vertically. Very simple, yet not so simple to find. At least for a goober like myself, since it seems like these functions would be in the Attributes Manager for the texture… But hey, what do I know?

 

 

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