Megalune || Tim King
Design-Sketches-Articles-Bio

The Cell

May 26th, 2005 — 7:19 am

The Cell

The Cell

The Cell

The Cell

Cinema 4D, Flash, Java, XML

You wake up. Head pounding. Eyes stinging. As you regain your focus and the vertigo fades, you attempt to stand up. Having no memory of how you got here (aside from the nasty hit you took to the back of the head), you find yourself in a dimly lit concrete cell littered with curious, mechanical looking objects, and a fortress-grade door.

The Cell is a multi-user interactive experiential narrative that focuses on three main concepts: cooperation of users, exploration of the story, and puzzle solving. More specifically, the Cell is strictly dual-user: based on two side-by-side, nearly identical cells, each user must discover (through exploration alone) that the other user is trapped in the similar adjoining cell.

Two main faculties of the multi-user application are the ability to communicate between users through the chat interface, and the ability to trade objects between rooms. Each of these abilities (as with most of interface) requires some degree of mastery or familiarity from the users in order to be used effectively. This steep learning curve is afforded by the nature of the narrative: disorientation, confusion, mystery.

Enter your cell…

Habitat for Humanity

May 24th, 2005 — 10:36 am

Habitat for Humanity

Cinema 4D, Illustrator, Photoshop

A small poster designed to promote awareness of the local Habitat for Humanity activities.

My Fourth Portfolio

May 23rd, 2005 — 11:44 am

Portfolio 4

This is the fourth iteration of my online portfolio, and the first one done entirely in Flash. I was pretty happy with it at the time, because I had just learned about XML and all its wondrous powers, so one of my main goals to to be able to update this site through XML. Scope this bad boy out.

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