April 11th, 2008


3D MAX 2009
This broadcast set was designed and created for the students at Glouchester High School. It includes a news area, a green-screen weather area, and an interview area.
March 8th, 2008
Renderings


Photos



Flash, Illustrator, InDesign, VIZ 2008
This trade show exhibit was designed for a promotional campaign at the 2008 National Religious Broadcasters Convention, March 8-11 in Nashville, TN.
I worked as part of a team on the concept, 3D modeling, and production of this exhibit. I also created the collateral materials and kiosk display for the monitor.
August 21st, 2007

Cinema 4D
Concepts for iPod listening stations for the Youth Center at Gateway Church. Each unit includes multiple headphones and jacks for additional headphones. Freestanding units were used to accent the café area.


Cinema 4D
Concepts for a Wii Tree arcade station for the Youth Center at Gateway Church.


Cinema 4D
Concepts for a Playstation arcade for the Youth Center at Gateway Church.
August 8th, 2007
Object VR of the Georgetown University podium created for Gaston Hall.

3D Max, Flash
Renderings


Cinema 4D
December 4th, 2005

Flash, Illustrator, Photoshop
Exploration of portraiture and 3D in Flash.
May 26th, 2005




Cinema 4D, Flash, Java, XML
You wake up. Head pounding. Eyes stinging. As you regain your focus and the vertigo fades, you attempt to stand up. Having no memory of how you got here (aside from the nasty hit you took to the back of the head), you find yourself in a dimly lit concrete cell littered with curious, mechanical looking objects, and a fortress-grade door.
The Cell is a multi-user interactive experiential narrative that focuses on three main concepts: cooperation of users, exploration of the story, and puzzle solving. More specifically, the Cell is strictly dual-user: based on two side-by-side, nearly identical cells, each user must discover (through exploration alone) that the other user is trapped in the similar adjoining cell.
Two main faculties of the multi-user application are the ability to communicate between users through the chat interface, and the ability to trade objects between rooms. Each of these abilities (as with most of interface) requires some degree of mastery or familiarity from the users in order to be used effectively. This steep learning curve is afforded by the nature of the narrative: disorientation, confusion, mystery.
Enter your cell…
May 24th, 2005

Cinema 4D, Illustrator, Photoshop
A small poster designed to promote awareness of the local Habitat for Humanity activities.
February 3rd, 2004

3D MAX
Created for Cintas to quickly show all the locations their products can be used in a typical building. This imagery was provided to another team for graphic and text treatments.
June 17th, 2003


After Effects, Cinema 4D, Flash
A short animation done to study kinematics and short story telling. The story here takes place in the near future where insect-sized robots play a major role in digital spying. Where do they get these ideas?!