Glouchester H.S. News Set

April 11th, 2008

Glouchester High School.

Glouchester High School

3D MAX 2009

This broadcast set was designed and created for the students at Glouchester High School. It includes a news area, a green-screen weather area, and an interview area.

 

Scecon // 2008 NRB Convention

March 8th, 2008

Renderings

NRB

NRB

Photos

NRB

NRB

NRB

Flash, Illustrator, InDesign, VIZ 2008

This trade show exhibit was designed for a promotional campaign at the 2008 National Religious Broadcasters Convention, March 8-11 in Nashville, TN.

I worked as part of a team on the concept, 3D modeling, and production of this exhibit. I also created the collateral materials and kiosk display for the monitor.

 

Gateway Youth Center

August 21st, 2007

Gateway Church iPod Station

Cinema 4D

Concepts for iPod listening stations for the Youth Center at Gateway Church. Each unit includes multiple headphones and jacks for additional headphones. Freestanding units were used to accent the café area.

 

Gateway Church Wii Tree

Gateway Church Wii Tree

Cinema 4D

Concepts for a Wii Tree arcade station for the Youth Center at Gateway Church.

 

Gateway Church PS3

Gateway Church PS3

Cinema 4D

Concepts for a Playstation arcade for the Youth Center at Gateway Church.

 

Georgetown University Podium

August 8th, 2007

Object VR of the Georgetown University podium created for Gaston Hall.

GUGHVR

3D Max, Flash

Renderings

Georgetown Podium

Georgetown Podium

Cinema 4D

 

Facets of Design

December 4th, 2005

Facets of Design

Flash, Illustrator, Photoshop

Exploration of portraiture and 3D in Flash.

 

The Cell

May 26th, 2005

The Cell

The Cell

The Cell

The Cell

Cinema 4D, Flash, Java, XML

You wake up. Head pounding. Eyes stinging. As you regain your focus and the vertigo fades, you attempt to stand up. Having no memory of how you got here (aside from the nasty hit you took to the back of the head), you find yourself in a dimly lit concrete cell littered with curious, mechanical looking objects, and a fortress-grade door.

The Cell is a multi-user interactive experiential narrative that focuses on three main concepts: cooperation of users, exploration of the story, and puzzle solving. More specifically, the Cell is strictly dual-user: based on two side-by-side, nearly identical cells, each user must discover (through exploration alone) that the other user is trapped in the similar adjoining cell.

Two main faculties of the multi-user application are the ability to communicate between users through the chat interface, and the ability to trade objects between rooms. Each of these abilities (as with most of interface) requires some degree of mastery or familiarity from the users in order to be used effectively. This steep learning curve is afforded by the nature of the narrative: disorientation, confusion, mystery.

Enter your cell…

 

Habitat for Humanity

May 24th, 2005

Habitat for Humanity

Cinema 4D, Illustrator, Photoshop

A small poster designed to promote awareness of the local Habitat for Humanity activities.

 

Cintas Product Placement

February 3rd, 2004

Cintas Floorplan

3D MAX

Created for Cintas to quickly show all the locations their products can be used in a typical building. This imagery was provided to another team for graphic and text treatments.

 

Lego Spaceman

December 5th, 2003

sci_low.jpg

sci_high.jpg

sci_back.jpg

in_pieces.jpg

in_pieces_wire.jpg

crash2.jpg

fight.jpg

man_wire_real.jpg

Cinema 4D

Army VR

Cinema 4D, Flash

 

Insect

June 17th, 2003

Insect

Army VR

After Effects, Cinema 4D, Flash

A short animation done to study kinematics and short story telling. The story here takes place in the near future where insect-sized robots play a major role in digital spying. Where do they get these ideas?!

 

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