Facets of Design

December 4th, 2005

Facets of Design

Flash, Illustrator, Photoshop

Exploration of portraiture and 3D in Flash.

 

Red Leaf

October 15th, 2005

Red Leaf

 

Buildings

August 18th, 2005

Buildings

 

Night Life

August 14th, 2005

Night Life

 

Vanishing Point

August 3rd, 2005

Tower

 

Windows

July 6th, 2005

Windows

 

A Sound of Thunder Teaser

June 23rd, 2005

A Sound of Thunder

CSS, HTML

Teaser site developed for the movie A Sound of Thunder while working with Warner Bros. I also created the wallpapers and buddy icons found on this site. I did not create the flash version of this site, but I did edit and update content within it.

 

Majdanek Museum

June 7th, 2005

Majdanek

Majdanek

Majdanek

Majdanek

Majdanek

Director, Flash, Photoshop, VR Worx

As part of a college field trip to Poland, we teamed up with the Majdanek Museum in Lublin to create interactive educational pieces concerning the concentration camp.

Working in teams of 3-6, we spent several days photographing, scanning documents, and becoming familiar with the history of the camp.

Upon returning to the States, we had to share both what we learned and the digital files we gathered with class members were not part of the trip.

The group I was part of decided to create a virtual tour of the camp, using Apple’s Quicktime VR technology within a Flash/Director environment. The VR scenes themselves have graphical elements that relate to the larger interface, such as lines connecting typography and a camp map with direction pointer.

Our team was later approached to create a Polish version of the software, but the project eventually fell through.

 

The Cell

May 26th, 2005

The Cell

The Cell

The Cell

The Cell

Cinema 4D, Flash, Java, XML

You wake up. Head pounding. Eyes stinging. As you regain your focus and the vertigo fades, you attempt to stand up. Having no memory of how you got here (aside from the nasty hit you took to the back of the head), you find yourself in a dimly lit concrete cell littered with curious, mechanical looking objects, and a fortress-grade door.

The Cell is a multi-user interactive experiential narrative that focuses on three main concepts: cooperation of users, exploration of the story, and puzzle solving. More specifically, the Cell is strictly dual-user: based on two side-by-side, nearly identical cells, each user must discover (through exploration alone) that the other user is trapped in the similar adjoining cell.

Two main faculties of the multi-user application are the ability to communicate between users through the chat interface, and the ability to trade objects between rooms. Each of these abilities (as with most of interface) requires some degree of mastery or familiarity from the users in order to be used effectively. This steep learning curve is afforded by the nature of the narrative: disorientation, confusion, mystery.

Enter your cell…

 

Habitat for Humanity

May 24th, 2005

Habitat for Humanity

Cinema 4D, Illustrator, Photoshop

A small poster designed to promote awareness of the local Habitat for Humanity activities.