Conceptual settings for a touchscreen interface developed here at Scecon. The design allows a user to touch a flat display surface and mimic the functions of a mouse. It is integrated in glass to allow transparency.
U.S. Army at AUSA 2008
I was a member of a much larger team tasked with designing and producing the U.S. Army’s exhibit for the AUSA Convention in Washington D.C. My role on the team was to create and adjust conceptual renderings of the exhibit based on feedback from several different companies and organizations.
Photos
Renderings
Object VR of the 2008 U.S. Army Exhibit at AUSA. I developed the Flash shell for this VR.
Additional information can be found on the Army Exhibit Home Page.
Church Lobby
Max 2009, Photoshop
Conceptual renderings done to show the redesign of the lobby of a church in San Francisco. I was the lead on the design, modeling, and lighting.
Church Sanctuary
Max 2009, Photoshop
Conceptual renderings done to show the redesign of a church in San Francisco. I was the lead on the design, modeling, and lighting.
Gateway Youth Center
Cinema 4D
Concepts for iPod listening stations for the Youth Center at Gateway Church. Each unit includes multiple headphones and jacks for additional headphones. Freestanding units were used to accent the café area.
Cinema 4D
Concepts for a Wii Tree arcade station for the Youth Center at Gateway Church.
Cinema 4D
Concepts for a Playstation arcade for the Youth Center at Gateway Church.





