[Free] Ring Truss Model

November 12th, 2007

Ring Truss

A free model! It’s a truss!

This was built in Cinema 4D Release 8.2. There are no textures included.

Download Ring Truss Model [ 5k ]

 

[Free] Square Truss

November 11th, 2007

Square Truss

A free model! It’s a truss!

This was built in Cinema 4D Release 8.2. There are no textures included.

Download Square Truss Model [ 314k ]

 

Keyboard Shortcuts

October 30th, 2007

Below are PDFs containing helpful shortcuts to many common design programs. Some of these were developed by the folks over at Computer Arts, the rest were created by yours truly.

The shortcuts here are the defaults. Most of these programs will allow you to customize these to suit whatever needs // wants // quirks you may desire. Hope you find them helpful!

 

Cinema 4D Antialaising Filter Comparisons

October 24th, 2007

This is a side-by-side comparison to the available filters for basic rendering in Cinema 4D V8.2.

Each image is rendered with the default values. Model found at 3dtotal.

 

Cinema 4D Radiosity Settings

October 23rd, 2007

C4D Radiosity

With just a few simple settings (and a lot of extra time) you too can create much more realistic lighting in your scenes. I am working in Cinema 4D release 8.2, and have found the setting below to produce results that I am pretty happy with in a fair amount of time.

C4D Radiosity

You can download my file [ 613k ] and mess around all you want. Try adjusting the values to suit your needs, or just to experiment with how it effects the look or render time. Model found at 3dtotal.

 

[Free] 8′x10′ Pop-Up Wall Model

October 2nd, 2007

8'x10' Popup Wall

Wowzers! A free model! Not an exciting model at all, but it is useful for saving a little time when setting up a concept for a trade show. This is a 10′ wide, 8′ tall curved pop-up wall.

This was built in Cinema 4D Release 8.2. It is set up to use the saved GI. The texture files are ready to go, just place your art over the grey images included in the TEX folder and you should be good to go. Enjoy!

Download 8′ x 10′ Popup Model [ 612k ]

 

Cinema 4D Texture Mirroring

September 20th, 2007

Fixing the texture in Cinema 4D.

This is one of those simple things that you stress out over and wish there was some easier way to handle the problem and you spend time coming up with alternate solutions, only to realize there is a very simple solution right in front of you, almost.

Many a times I have brought a texture into Cinema 4D and applied it to a wall or some such object, and it has been upside down. My solution has been to just go back into Photoshop and mirror the texture there and reimport it. I got fed up with this today, and went looking for a solution within Cinema itself. Turns out it is really easy to do.

In the Objects Manager, select the texture. Under the Texture menu, you have the option to mirror either horizontally or vertically. Very simple, yet not so simple to find. At least for a goober like myself, since it seems like these functions would be in the Attributes Manager for the texture… But hey, what do I know?

 

Gateway Youth Center

August 21st, 2007

Gateway Church iPod Station

Cinema 4D

Concepts for iPod listening stations for the Youth Center at Gateway Church. Each unit includes multiple headphones and jacks for additional headphones. Freestanding units were used to accent the café area.

 

Gateway Church Wii Tree

Gateway Church Wii Tree

Cinema 4D

Concepts for a Wii Tree arcade station for the Youth Center at Gateway Church.

 

Gateway Church PS3

Gateway Church PS3

Cinema 4D

Concepts for a Playstation arcade for the Youth Center at Gateway Church.

 

Georgetown University Podium

August 8th, 2007

Object VR of the Georgetown University podium created for Gaston Hall.

GUGHVR

3D Max, Flash

Renderings

Georgetown Podium

Georgetown Podium

Cinema 4D

 

The Cell

May 26th, 2005

The Cell

The Cell

The Cell

The Cell

Cinema 4D, Flash, Java, XML

You wake up. Head pounding. Eyes stinging. As you regain your focus and the vertigo fades, you attempt to stand up. Having no memory of how you got here (aside from the nasty hit you took to the back of the head), you find yourself in a dimly lit concrete cell littered with curious, mechanical looking objects, and a fortress-grade door.

The Cell is a multi-user interactive experiential narrative that focuses on three main concepts: cooperation of users, exploration of the story, and puzzle solving. More specifically, the Cell is strictly dual-user: based on two side-by-side, nearly identical cells, each user must discover (through exploration alone) that the other user is trapped in the similar adjoining cell.

Two main faculties of the multi-user application are the ability to communicate between users through the chat interface, and the ability to trade objects between rooms. Each of these abilities (as with most of interface) requires some degree of mastery or familiarity from the users in order to be used effectively. This steep learning curve is afforded by the nature of the narrative: disorientation, confusion, mystery.

Enter your cell…

 

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