NASA’s Digital Learning Network

March 26th, 2009

NASA DLN

NASA DLN

3D Max

The goal of NASA’s Digital Learning Network is to enhance NASA’s capability to deliver unique content by linking customers with one or more NASA Centers in an integrated fashion.

The team at Scecon developed this conceptual set which was later built out and used for several years. Another member of the team designed, modeled, and lit this structure. I worked on the textures, renderings, and post production of the imagery.

 

Cinema 4D Texture Mirroring

September 20th, 2007

Fixing the texture in Cinema 4D.

This is one of those simple things that you stress out over and wish there was some easier way to handle the problem and you spend time coming up with alternate solutions, only to realize there is a very simple solution right in front of you, almost.

Many a times I have brought a texture into Cinema 4D and applied it to a wall or some such object, and it has been upside down. My solution has been to just go back into Photoshop and mirror the texture there and reimport it. I got fed up with this today, and went looking for a solution within Cinema itself. Turns out it is really easy to do.

In the Objects Manager, select the texture. Under the Texture menu, you have the option to mirror either horizontally or vertically. Very simple, yet not so simple to find. At least for a goober like myself, since it seems like these functions would be in the Attributes Manager for the texture… But hey, what do I know?