April 17th, 2009
I have had a chance to mess around some more with the earlier VR effect I had posted. Since then, the powers of the universe have granted me access to Flash CS3 and thus, AS 3. You can see this new, uber powerful code being put to use on this very site! Check it out!
This differs from the original VR file in many ways. Take it away, bullet list!
- Rebuilt using AS 3
- Preloader
- Rotation is now controlled by holding the mouse down and moving left or right rather than just moving to the left or right. This allows you to “pause” the VR by letting go of the mouse.
- The speed can be controlled by changing a variable in the fla (dragSpeed; frame 2, line 2).
I am planning some more updates to this file in the future, including: loading from an XML, y-scrolling, and zooming. Joy!
Download the source code! [ 8K ]
October 7th, 2008
I was a member of a much larger team tasked with designing and producing the U.S. Army’s exhibit for the AUSA Convention in Washington D.C. My role on the team was to create and adjust conceptual renderings of the exhibit based on feedback from several different companies and organizations.
Object VR of the 2008 U.S. Army Exhibit at AUSA. I developed the Flash shell for this VR.

3D Max, Flash
Renderings



3D Max, Photoshop
Photos





Additional information can be found on the Army Exhibit Home Page.
October 31st, 2007
Today I am giving away a simple Flash VR file. You will need to create images at the various angles of your subject. Then simply import all of your images into this Flash file, adjust the speed to your tastes, and you will have a simple VR effect for the web or wherever.
Move your mouse to the right and the model will rotate counter-clockwise. Move the mouse to the left and the model will rotate clockwise.
Plan for further development include:
- adding vertical rotation
- smoother rotation
- on the fly updating (no need to have Flash to edit the content)
- a simple GUI
Model taken from 3dtotal.
All the ActionScript is on the first frame. It is as follows:
stop();
// Edit topSpeed to modify how fast the VR can rotate
var topSpeed:Number = 2;
var frameSpeed:Number;
var frame:Number = _root._currentframe;
// Functions, no need to edit these
onEnterFrame = function () {
frameSpeed = Math.round(topSpeed*(_xmouse-Stage.width/2)/(Stage.width/2));
newFrame = _root._currentframe+frameSpeed;
if (newFrame>_root._totalframes) {
newFrame = newFrame-_root._totalframes;
} else if (newFrame<=0) {
newFrame = _root._totalframes+newFrame;
}
gotoAndStop(newFrame);
frame = _root._currentframe;
};
Download the source code! [ 1.5M ]
August 8th, 2007
Object VR of the Georgetown University podium created for Gaston Hall.

3D Max, Flash
Renderings


Cinema 4D
June 7th, 2005





Director, Flash, Photoshop, VR Worx
As part of a college field trip to Poland, we teamed up with the Majdanek Museum in Lublin to create interactive educational pieces concerning the concentration camp.
Working in teams of 3-6, we spent several days photographing, scanning documents, and becoming familiar with the history of the camp.
Upon returning to the States, we had to share both what we learned and the digital files we gathered with class members were not part of the trip.
The group I was part of decided to create a virtual tour of the camp, using Apple’s Quicktime VR technology within a Flash/Director environment. The VR scenes themselves have graphical elements that relate to the larger interface, such as lines connecting typography and a camp map with direction pointer.
Our team was later approached to create a Polish version of the software, but the project eventually fell through.
June 17th, 2003

3D Max, Flash

After Effects, Cinema 4D, Flash
A short animation done to study kinematics and short story telling. The story here takes place in the near future where insect-sized robots play a major role in digital spying. Where do they get these ideas?!