October 7th, 2008
I was a member of a much larger team tasked with designing and producing the U.S. Army’s exhibit for the AUSA Convention in Washington D.C. My role on the team was to create and adjust conceptual renderings of the exhibit based on feedback from several different companies and organizations.
Photos





3D Max, Flash
Renderings
Object VR of the 2008 U.S. Army Exhibit at AUSA. I developed the Flash shell for this VR.




3D Max, Photoshop
Additional information can be found on the Army Exhibit Home Page.
August 8th, 2007
Object VR of the Georgetown University podium created for Gaston Hall.

3D Max, Flash
Renderings


Cinema 4D
June 7th, 2005





Director, Flash, Photoshop, VR Worx
As part of a college field trip to Poland, we teamed up with the Majdanek Museum in Lublin to create interactive educational pieces concerning the concentration camp.
Working in teams of 3-6, we spent several days photographing, scanning documents, and becoming familiar with the history of the camp.
Upon returning to the States, we had to share both what we learned and the digital files we gathered with class members were not part of the trip.
The group I was part of decided to create a virtual tour of the camp, using Apple’s Quicktime VR technology within a Flash/Director environment. The VR scenes themselves have graphical elements that relate to the larger interface, such as lines connecting typography and a camp map with direction pointer.
Our team was later approached to create a Polish version of the software, but the project eventually fell through.
June 17th, 2003


After Effects, Cinema 4D, Flash
A short animation done to study kinematics and short story telling. The story here takes place in the near future where insect-sized robots play a major role in digital spying. Where do they get these ideas?!